Technical Artist

Da Nang, VN
Ubisoft
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Job Description

The Technical Artist acts as a bridge between the artists and programmers, ensuring the art content and features are easily integrated into the game while respecting the artistic vision and technical constraints of the project.

Responsibilities :

  • Work with artists, modelers, and animators to create 3D art and bring it into the engine.
  • Provide hands-on support to artists and engineers regarding asset performance and validation.
  • Collaborate with artists to conceptualize and realize eye-catching visual effects using game shaders.
  • Review creative process and identify opportunities for tool improvements.
  • Develop 3D art pipeline tools and extensions with an eye towards usability and efficiency.
  • Solve challenging technical issues in the 3D asset pipeline.
  • Collaborate with engineers to diagnose and resolve in-game problems.
  • Stand as the technical point of contact for technical issues related to asset production.
  • Produce documentation on pipeline, tools, methods, training, processes, and engine.
  • Educate artists and engineers in the use of the 3D art pipeline and user-facing engine tools.

Qualifications

  • Experience in a digital art content creation pipeline, ideally in the video game industry.
  • Must have shipped titles as a 3D Technical Artist.
  • Expert knowledge of Maya / 3ds Max, Houdini, Substance Designer, Painter, Photoshop, etc.
  • Strong scripting experience with Python and PyMEL.
  • Experience in creating visual effect shaders as well as optimizing them.
  • Experience with Unity engine, especially post-processing and / or full-screen effects.
  • Experienced in developing custom tools for Digital Content Creation tools (Maya, 3DS Max, etc.), with strong knowledge about their underlying API.
  • Understanding of the performance implications of game art asset creation.
  • Excellent verbal and written communication skills (English).

Nice to have :

  • Experience working in node-based game engine editors.
  • Experience rigging 3D characters for animation.
  • Experience with version control systems such as Perforce, git, subversion, etc.
  • Additional languages; preferably French and / or Vietnamese.
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